<!DOCTYPE html>
<html lang="zh-CN">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width,initial-scale=1.0" />
    <script src="./js/earthsdk.js"></script>
    <!-- 自定义Css样式 -->
    <link rel="stylesheet" href="./css/example1.css" />
    <title>粒子爆炸</title>
    <style>
      html,
      body,
      #app {
        width: 100%;
        height: 100%;
        margin: 0px;
        padding: 0px;
      }

      .box {
        display: grid;
        align-items: center;
        grid-template-columns: 100px 1fr;
        grid-row-gap: 5px;
        margin-bottom: 10px;
      }

      .box1 {
        display: grid;
        grid-template-columns: 1fr;
      }
    </style>
  </head>

  <body>
    <div id="app"></div>
    <div id="panel">
      <div class="box1">
        <button onclick="rePickPosition()">重新拾取位置</button>
        <button onclick="startEditing()">开启编辑</button>
        <button onclick="flyTo()">飞行定位</button>
      </div>
    </div>
    <script>
      /** ---------------------------------地球创建------------------------------------**/

      // Vue中引入方式：import { ESObjectsManager } from 'esobjs-xe2-plugin/dist-node/esobjs-xe2-plugin-main';

      const { ESObjectsManager } = XE2["esobjs-xe2-plugin-main"];
      const objm = new ESObjectsManager();
      window.g_objm = objm;
      // 创建Cesium视口
      const viewer = objm.createCesiumViewer({
        domid: document.getElementById("app"),
      });

      // 监听视口状态
      viewer.statusChanged.don((status) => {
        if (status == "Created") {
          // 视口创建完成，飞到初始视角位置
          objm.activeViewer.flyIn(
            [114.18426044851871, 34.62142064759297, 56.300590493329274],
            [360, -30.000000000000018, 360],
            3
          );
        }
      });

      // 通过json创建一个影像图层
      const imageryLayer = objm.createSceneObjectFromJson({
        id: "9812a65f-0de0-4f7b-b234-809c0c2fb8ef",
        type: "ESImageryLayer",
        url: "https://server.arcgisonline.com/arcgis/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}",
      });

      /** ---------------------------------图标标记------------------------------------**/

      const { ESBlastParticleSystem } = XE2["esobjs-xe2-plugin-main"];
      const sceneObject = objm.createSceneObject(ESBlastParticleSystem);

      // 位置
      sceneObject.position = [
        114.18426044851871, 34.62220131026932, 6.300000235742714,
      ];

      // 根据UI重新拾取位置
      function rePickPosition() {
        sceneObject.editing = false;
        sceneObject.position = [0, 0, 0];
        sceneObject.editing = true;
      }
      // 根据UI开始编辑
      function startEditing() {
        sceneObject.editing = true;
      }
      // 根据UI飞行定位
      function flyTo() {
        sceneObject.flyTo();
      }
    </script>

    <!-- 切换UE和Cesium引擎的组件（Vue） -->
    <div id="root">
      <switch-engine :objm="objm"></switch-engine>
    </div>
    <!-- Vue文件 -->
    <script src="./js/vue.global.js"></script>
    <!-- 切换UE和Cesium的组件 -->
    <script src="./js/switchEngineCom.js"></script>
  </body>
</html>
